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    <title>Emberworks</title>
    <link>https://tl2-mod.chr.moe/en/</link>
    <description>Recent content on Emberworks</description>
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    <lastBuildDate>Sun, 09 Aug 2026 23:54:27 +1000</lastBuildDate>
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    <item>
      <title>Mikuro Launcher</title>
      <link>https://tl2-mod.chr.moe/en/tools/mikuro-launcher/</link>
      <pubDate>Tue, 14 Jul 2026 22:20:36 +1000</pubDate>
      <guid>https://tl2-mod.chr.moe/en/tools/mikuro-launcher/</guid>
      <description>An unlimited mod launcher built around the MIKURO X game enhancements (loot filter / save fix / WASD / DXVK / multiplayer), with save tools (respec / unbind): one click and you&amp;rsquo;re in.</description>
    </item>
    <item>
      <title>Support us · Afdian</title>
      <link>https://tl2-mod.chr.moe/en/support/</link>
      <pubDate>Sun, 12 Jul 2026 14:05:17 +1000</pubDate>
      <guid>https://tl2-mod.chr.moe/en/support/</guid>
      <description>If these tools and mods have helped you, you can support us on Afdian.</description>
    </item>
    <item>
      <title>MIKURO Runtime MOD</title>
      <link>https://tl2-mod.chr.moe/en/tools/mikuro-runtime-mod/</link>
      <pubDate>Thu, 23 Jul 2026 21:07:44 +1000</pubDate>
      <guid>https://tl2-mod.chr.moe/en/tools/mikuro-runtime-mod/</guid>
      <description>The companion content MOD auto-mounted by the launcher&amp;rsquo;s &amp;ldquo;MIKURO Game Enhancement&amp;rdquo;: Azure Lotus gems (cooldown line / dual-effect cap breaks), sockets 5→10, and Beast Taunt — full mechanics and acquisition.</description>
    </item>
    <item>
      <title>Torchlight II Mod Pack/Unpack Tool</title>
      <link>https://tl2-mod.chr.moe/en/tools/tl2-mikuro-tool/</link>
      <pubDate>Fri, 11 Aug 2023 14:01:57 +1000</pubDate>
      <guid>https://tl2-mod.chr.moe/en/tools/tl2-mikuro-tool/</guid>
      <description>A mod pack/unpack CLI that initializes in 3 seconds, calling EditorGuts.dll directly.</description>
    </item>
    <item>
      <title>Challenger Continent · Equipment Gallery</title>
      <link>https://tl2-mod.chr.moe/en/tools/equipment-gallery/</link>
      <pubDate>Mon, 13 Jul 2026 21:00:00 +1000</pubDate>
      <guid>https://tl2-mod.chr.moe/en/tools/equipment-gallery/</guid>
      <description>An online gallery of 7000+ items and socketables across every component mod: stats / affixes / sets / 3D model preview.</description>
    </item>
    <item>
      <title>Vanilla &#43; Challenger Continent · Monster Bestiary</title>
      <link>https://tl2-mod.chr.moe/en/tools/monster-gallery/</link>
      <pubDate>Sun, 19 Jul 2026 19:10:00 +1000</pubDate>
      <guid>https://tl2-mod.chr.moe/en/tools/monster-gallery/</guid>
      <description>An online bestiary of 3000+ monsters from vanilla Torchlight 2 and every Challenger Continent component: stats / skills / resists / 3D models / real-value calculator.</description>
    </item>
    <item>
      <title>Challenger Continent · Transmutation Recipe Codex</title>
      <link>https://tl2-mod.chr.moe/en/tools/recipe-gallery/</link>
      <pubDate>Fri, 24 Jul 2026 20:05:00 +1000</pubDate>
      <guid>https://tl2-mod.chr.moe/en/tools/recipe-gallery/</guid>
      <description>All 455 transmutation recipes online: item icons for ingredients and results, with exact probabilities for random outcomes.</description>
    </item>
    <item>
      <title>.MOD UN/PACKER · Web Edition</title>
      <link>https://tl2-mod.chr.moe/en/tools/mod-packer/</link>
      <pubDate>Thu, 23 Jul 2026 14:06:32 +1000</pubDate>
      <guid>https://tl2-mod.chr.moe/en/tools/mod-packer/</guid>
      <description>Pack a mod folder into a .MOD right in the browser, and unpack a .MOD back into editable sources: the desktop tool&amp;rsquo;s Rust code compiled to WebAssembly, fully local, nothing uploaded, nothing to install.</description>
    </item>
    <item>
      <title>Challenger Continent MOD Changelog</title>
      <link>https://tl2-mod.chr.moe/en/changelog/imba-mod-changelog/</link>
      <pubDate>Sun, 09 Aug 2026 23:54:27 +1000</pubDate>
      <guid>https://tl2-mod.chr.moe/en/changelog/imba-mod-changelog/</guid>
      <description>Complete version change history of the Challenger Continent mod pack.</description>
    </item>
    <item>
      <title>Azure Lotus Taoist · Rites of the Three Pure Ones</title>
      <link>https://tl2-mod.chr.moe/en/ideas/qinglian-shushi/</link>
      <pubDate>Sat, 01 Aug 2026 16:20:00 +0800</pubDate>
      <guid>https://tl2-mod.chr.moe/en/ideas/qinglian-shushi/</guid>
      <description>&lt;blockquote&gt;&#xA;&lt;p&gt;🧠 &lt;strong&gt;Brainstorm v0&lt;/strong&gt; · 36-slot draft across three trees · Numbers unset, mechanics open for debate — critique welcome.&lt;/p&gt;&lt;/blockquote&gt;&#xA;&lt;p&gt;Lay the talismans, form the seals, chant the incantation. Qi cycles through the Five Elements; when the circuit completes, one breath becomes Three Pure Ones — the Azure Lotus lineage&amp;rsquo;s second class concept lives and dies by the &lt;strong&gt;rhythm&lt;/strong&gt; of its casting, not the weight of a single sword.&lt;/p&gt;&#xA;&lt;h2 id=&#34;--three-make-a-formation&#34;&gt;Ⅰ · Three Make a Formation&lt;/h2&gt;&#xA;&lt;p&gt;Position first. The two existing custom classes each pushed one extreme:&lt;/p&gt;</description>
    </item>
    <item>
      <title>What&#39;s Actually Inside a .MOD: Torchlight II&#39;s Packing Format, Fully Explained</title>
      <link>https://tl2-mod.chr.moe/en/devlog/tl2-mod-packing-full-analysis/</link>
      <pubDate>Sat, 25 Jul 2026 10:30:00 +1000</pubDate>
      <guid>https://tl2-mod.chr.moe/en/devlog/tl2-mod-packing-full-analysis/</guid>
      <description>Everything that happens between a mod folder and a .MOD the game will actually load: how the container is assembled, what each of the five binary formats is, which single hash the game really validates, and how the pathing grid gets baked. Including the real mechanism behind those baffling failures — ticked in the launcher but does nothing / the portrait turned into some other image / players can&amp;rsquo;t move after entering the dungeon.</description>
    </item>
    <item>
      <title>Mikuro Launcher Changelog</title>
      <link>https://tl2-mod.chr.moe/en/changelog/mikuro-launcher-changelog/</link>
      <pubDate>Fri, 24 Jul 2026 21:45:48 +1000</pubDate>
      <guid>https://tl2-mod.chr.moe/en/changelog/mikuro-launcher-changelog/</guid>
      <description>Version change history of the Mikuro Launcher (including MIKURO Game Enhancement).</description>
    </item>
    <item>
      <title>TL2 Tag System RE: A Zero-Validation Engine, and a Property-Key Audit</title>
      <link>https://tl2-mod.chr.moe/en/devlog/tl2-tags-re-and-mod-key-audit/</link>
      <pubDate>Fri, 24 Jul 2026 16:38:00 +1000</pubDate>
      <guid>https://tl2-mod.chr.moe/en/devlog/tl2-tags-re-and-mod-key-audit/</guid>
      <description>The engine matches tags by rghash with zero runtime validation; any tag works. Plus the truth about GUTS&amp;rsquo;s spammy no-match warning, and a property-key audit of two real mod packs. (2026-07-25: section 9 added: names live in two namespaces, and the &amp;ldquo;zero hardcoded tags&amp;rdquo; search was blind.)</description>
    </item>
    <item>
      <title>Upcoming</title>
      <link>https://tl2-mod.chr.moe/en/changelog/upcoming/</link>
      <pubDate>Fri, 17 Jul 2026 21:13:44 +1000</pubDate>
      <guid>https://tl2-mod.chr.moe/en/changelog/upcoming/</guid>
      <description>On the way: the Qinglian Lingshi system, WASD movement, the MIKURO Afdian server, and a fix for the mercenary shield breaking.</description>
    </item>
    <item>
      <title>Adding WASD Movement to the Vanilla Game</title>
      <link>https://tl2-mod.chr.moe/en/ideas/wasd-movement/</link>
      <pubDate>Tue, 14 Jul 2026 18:00:00 +0800</pubDate>
      <guid>https://tl2-mod.chr.moe/en/ideas/wasd-movement/</guid>
      <description>&lt;p&gt;At its core, Torchlight II&amp;rsquo;s movement is driven by &lt;strong&gt;order-driven &amp;ldquo;move to point&amp;rdquo; + walk-grid A* pathfinding&lt;/strong&gt;: you click the ground, the engine receives a &amp;ldquo;move there&amp;rdquo; order, and everything after that (pathfinding, obstacle avoidance, turning, footwork) is its own business. The PC version simply has no &amp;ldquo;directional movement&amp;rdquo; input path — there is no gamepad support, and the keyboard only handles skills and menus.&lt;/p&gt;&#xA;&lt;p&gt;So the WASD idea is not to poke at coordinates, but to &lt;strong&gt;speak the engine&amp;rsquo;s own language&lt;/strong&gt;: every frame, combine the pressed direction keys (together with the camera facing) into a nearby target point, and issue the engine a &amp;ldquo;move to point&amp;rdquo; order. Going through the order-issuing path, all the benefits come for free —&lt;/p&gt;</description>
    </item>
    <item>
      <title>Azure Lotus · Haste Spirit Stone</title>
      <link>https://tl2-mod.chr.moe/en/ideas/qinglian-haste-lingshi/</link>
      <pubDate>Tue, 14 Jul 2026 12:05:00 +0800</pubDate>
      <guid>https://tl2-mod.chr.moe/en/ideas/qinglian-haste-lingshi/</guid>
      <description>&lt;blockquote&gt;&#xA;&lt;p&gt;📜 &lt;strong&gt;Design Draft v1&lt;/strong&gt; · Numbers and rules open for debate · Critique welcome — this article is the complete content; you can also &lt;a href=&#34;https://tl2-mod.chr.moe/design/qinglian-lingshi/&#34;&gt;view the original design draft with full layout (Chinese)&lt;/a&gt;.&lt;/p&gt;&lt;/blockquote&gt;&#xA;&lt;p&gt;Farm for jade, forge it into spirit. Nine refinements, nine forgings — ride time like the wind. A skill-cooldown spirit-stone system rooted in &lt;strong&gt;Azure Lotus Chalcedony&lt;/strong&gt;, evolving through three tiers.&lt;/p&gt;&#xA;&lt;h2 id=&#34;i--raw-material-azure-lotus-chalcedony&#34;&gt;I · Raw Material: Azure Lotus Chalcedony&lt;/h2&gt;&#xA;&lt;p&gt;Where everything starts. A mellow piece of jade occasionally found on monsters — the sole base material for forging spirit stones.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Moonlight Blade Progression Systems: A Research Report</title>
      <link>https://tl2-mod.chr.moe/en/ideas/wuxia-progression-study/</link>
      <pubDate>Tue, 14 Jul 2026 12:04:00 +0800</pubDate>
      <guid>https://tl2-mod.chr.moe/en/ideas/wuxia-progression-study/</guid>
      <description>&lt;p&gt;&lt;strong&gt;Purpose&lt;/strong&gt;: reference material for designing the equipment and progression systems of the Torchlight II remaster&#xA;&lt;strong&gt;Scope&lt;/strong&gt;: equipment design / equipment enhancement / Longzhu (skill-forging enchant) · Tianxinzhu (controllable random enchant) · Langwen (inlay &amp;amp; resonance) / Bianshi (shaped gems) / Jingmai (meridian network) / the attribute system&#xA;&lt;strong&gt;Notes&lt;/strong&gt;: the PC and mobile clients of Moonlight Blade differ in some systems; this report is based primarily on the PC client with the mobile client as a supplement, and differences are flagged where they occur. The &amp;ldquo;Porting takeaways&amp;rdquo; at the end of each section are concrete suggestions aimed at Torchlight II (a Diablo-like ARPG).&lt;/p&gt;</description>
    </item>
    <item>
      <title>TL2 EditorGuts RE — MOD Packing &amp; Reading Internals</title>
      <link>https://tl2-mod.chr.moe/en/devlog/tl2-editorguts-re-mod-pack-and-read/</link>
      <pubDate>Sat, 20 Jun 2026 17:00:00 +1000</pubDate>
      <guid>https://tl2-mod.chr.moe/en/devlog/tl2-editorguts-re-mod-pack-and-read/</guid>
      <description>Reversing .MOD packing &amp;amp; reading internals from EditorGuts.dll exports. (Superseded 2026-07-25 by &amp;lsquo;TL2 .MOD Packing, Fully Analyzed&amp;rsquo; — several conclusions here have since been overturned; see the notice at the top.)</description>
    </item>
    <item>
      <title>Torchlight 2 MOD Development Test Log</title>
      <link>https://tl2-mod.chr.moe/en/devlog/tl2-mod-test-note/</link>
      <pubDate>Tue, 28 Nov 2023 16:03:54 +1000</pubDate>
      <guid>https://tl2-mod.chr.moe/en/devlog/tl2-mod-test-note/</guid>
      <description>Hands-on test records and pitfall notes from the MOD development process.</description>
    </item>
    <item>
      <title>Challenger Continent Mod · User Guide</title>
      <link>https://tl2-mod.chr.moe/en/guides/imba-mod-challenger-readme/</link>
      <pubDate>Mon, 27 Nov 2023 16:03:54 +1000</pubDate>
      <guid>https://tl2-mod.chr.moe/en/guides/imba-mod-challenger-readme/</guid>
      <description>Installation, load order, and common crash troubleshooting. Read this before you play.</description>
    </item>
    <item>
      <title>Challenger Continent Mod — Complete Recipe List</title>
      <link>https://tl2-mod.chr.moe/en/guides/challenger-mod-recipe-list/</link>
      <pubDate>Thu, 23 Nov 2023 11:03:54 +1000</pubDate>
      <guid>https://tl2-mod.chr.moe/en/guides/challenger-mod-recipe-list/</guid>
      <description>Every custom recipe in Challenger Continent — now an online codex with item icons and probability labels.</description>
    </item>
    <item>
      <title>TL2 MPP Research</title>
      <link>https://tl2-mod.chr.moe/en/devlog/tl2-mpp-research/</link>
      <pubDate>Wed, 30 Aug 2023 10:48:11 +1000</pubDate>
      <guid>https://tl2-mod.chr.moe/en/devlog/tl2-mpp-research/</guid>
      <description>Why cleaning up .MPP files breaks dungeon walkability — repro steps and findings. (2026-07-25: the black-box model below is correct; the mechanism behind it is now reversed — see the notice at the top.)</description>
    </item>
    <item>
      <title>Torchlight 2 IMBA MOD Modification Notes</title>
      <link>https://tl2-mod.chr.moe/en/devlog/imba-mod-modify-notes/</link>
      <pubDate>Sat, 05 Aug 2023 18:01:57 +1000</pubDate>
      <guid>https://tl2-mod.chr.moe/en/devlog/imba-mod-modify-notes/</guid>
      <description>Technical notes on IMBA MOD modifications and a record of data-side changes.</description>
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