Enter the bestiary

▶ Open the Monster Bestiary — nothing to install, runs in the browser (interface currently in Chinese).

What it is

Every monster in vanilla Torchlight 2, plus everything the Challenger Continent components add (Diablo Legacy, Fallen Horde, Class Skills, Mercenaries, …), extracted straight from the game’s DAT source data:

  • Stats: HP / damage / armor / elemental armor / XP, displayed with the engine’s real semantics — level-curve multipliers (reverse-engineering confirmed: DAT value ÷100 × level curve; bosses and champions use the champion curves);
  • Real-value calculator: each detail page embeds both the vanilla (level 105) and Challenger (level 180) curve sets — drag the level slider and switch difficulty to get the actual HP, damage and kill XP at that level;
  • Skills: monster skill lists with cast chance and AI-triggered skills (low-HP summons, enrage, …), resolved to in-game names;
  • Traits & affixes: innate block / crit / cast-speed traits plus boss and champion control-resist affixes, rendered from in-game text;
  • 3D preview: monster meshes parsed per-submesh with their material textures — click any row to inspect the model;
  • Variant collapsing: same-name random variants (like Fallen Horde’s ten thousand randomly-equipped “Fallen Heroes”) collapse into one entry with value ranges.

How to use it

Filter by source (vanilla / component mod), rank (boss / champion / regular / pet & summon) or family in the top bar, or search by name; click any table row for details, the 3D model and the real-value calculator. Data is regenerated with each mod-pack release — in-game values are authoritative.