2026-08-09
The great skill-system audit. Every one of the 36 classes — roughly 1,400 skills in total — was reconciled line by line against what the game actually does: a large batch of effects that existed only in the tooltip and never once fired have been repaired, and several hundred numbers that disagreed with reality have been corrected back into agreement. All MODs need a full repack; replacing the whole pack is recommended.
⚠️ Read before updating — the old Azure Lotus Sword Immortal (青莲剑仙) has been removed from the class skill pack, and characters using it can no longer be played after this update. Settle their affairs first (move gear out, empty the bags, say goodbye).
Launcher
- ✨: MOD load order is now corrected automatically (Challenger Continent only)
- 💬: Corrected the DXVK explanation
MOD lineup changes
- ✨: Sword Immortal generation change — the old Azure Lotus Sword Immortal is removed from the class skill pack and succeeded by a standalone MOD, “Azure Lotus Sword Immortal [Refined]” (青莲剑仙[精修])
- ⚠️: That MOD has been renamed to 「MIKURO_青莲剑仙_精修」 — delete the old
MIKURO_CLASS_QLJX_CNpackage file when updating, so the old and new copies are not both mounted - 🗑️: The pet system MOD is no longer maintained and will not ship in the full MOD pack again; a stronger multi-pet mode will take its place later
- 🐛: No more invisible walls blocking your path
Azure Lotus Sword Immortal [Refined] — the class itself
- ✨: Charge system wired in — Swordplay: Thrust (剑术-刺) at full energy deals an extra 50% of max mana as explosion damage; Sword Force: Flying Sword (剑势-飞剑) at full energy deals an extra 30% of max mana on hit; the charge-bar readout and the Soul Roams the Immortal Realm (魂游仙境) tooltip were corrected together (full charge also grants +100% attack speed)
- ✨: Sword Force: Sword Riding (剑势-御剑术) reworked — flying swords are summoned to fight alongside you while riding (up to 4), and the dash and flight visuals were all replaced with new dedicated effects
- ✨: Starting weapon Ember Claw Greatsword (烬爪巨剑) reworked — brand-new textures; level requirement 120→1, sockets 5→2; its shield effect now scales with 150% of max mana, trigger cooldown 5→30 seconds (the weapon icon will be redesigned later)
- ♻️: Growth curves reworked — the bonus coefficients on Sword Qi (剑气) and Sword Dao: Sword Patriarch / Sword Saint / Sword Sovereign (剑道-剑宗/剑圣/剑皇) changed from three fixed tiers to per-level growth (a 15-level affix chain added for each); Sword Dao: Swordsman (剑道-剑士) filled in for levels 3
15; Unity of Man and Sword (人剑合一) restored to per-level growth at 1115; Azure Origin Sword Art (青元剑诀) realigned across every tier - 📈: Nerfs — Sword Qi coefficients 100/150/300%→85/120/150%; Clear Sword Heart (剑心通明) halved across the whole ladder; Swordplay: Slash (剑术-斩) tiers 25/50/75/100→20/30/40/50 (now benefits from charge instead); Sword Force: Storm (剑势-风暴) scaling 20/30/50/80→15/20/25/30; Sword Intent Slaughter (剑意杀戮) T3 scaling 80→60%; Sword Emperor (剑帝) T3 200→100%; Song of Ten Thousand Swords (万剑曲) stun is 1 second and no longer ignores resistance (its 40% damage scaling is unchanged); the Sword Force: Dominion (剑势君临) aura falls off more slowly; Sword Draw (拔剑术) value ladder rearranged; Taigeng Sword Formation (太庚剑阵) cooldown 5→10 seconds (7.5 at ultimate); Sword Step (剑步) duration 3→2 seconds plus a new 2-second cooldown
- 📈: Buffs — Spirit Sword Domain (灵剑剑域) enemy debuffs strengthened across the whole ladder (roughly 1.5~2×); Sword Flash (剑闪) weapon damage 180→185%; Juque Sword Art (巨阙剑诀) proc chance changed from a flat 25% to 15%~29% scaling with level
- 🐛: Fixes — Sword Venerable (剑尊) unlocked at the wrong tier (it had been gated behind the tier-1 requirement) and its T1 effect was never attached; Sword God (剑神) T1 had its value written in the wrong direction; Sword Aura (剑罡) visual-effect binding was dead; Boundless Edge (无量锋) silence duration was never implemented (now 2/3 seconds); Spirit Flying Sword (元灵飞剑) stun changed to 1.5 seconds (resistance applies); many descriptions realigned with actual behavior (Sword Tomb (剑冢) / Sword Body Void (剑体空冥) / Sword Dao: Only Self (剑道唯我) / Yijian (奕剑), etc.)
Mechanics repaired — promised in the tooltip, finally live (by class)
- 🐛: Jungle Hunter (丛林猎人) — the poison mechanic on Survival: Poison Coating (生存-淬毒) is back from the dead: a broken internal reference meant “adds 15%~44% of weapon DPS as poison damage” had never worked at all; now fixed
- 🐛: Demon Spirit Vanguard (魔灵先锋) — the main effect of Vanguard: Demon Lance Shield (先锋-魔枪护盾) is back: the level-15 stance bonus was rebuilt to the original design, and 225 dead references were cleaned up along the way
- 🐛: Necromancer (死灵法师) — the
NEC_HPaffix family is back: one botched rename left 126 health bonuses inert; all of them now apply - 🐛: Conqueror Emperor (征服大帝) — the kinetic enhancement effects are back (44 files involved), restored to the original design
- 🐛: Temple Guardian (圣殿守卫) — the per-rank bonuses on Frost: Freezing Strike (寒冰-冰冻打击) work again
- 🐛: Overwatch (守望先锋) — the three-tier bonus on Trap: Shock Pellet Device (陷阱-电弹装置) (+10%/20%/30% crit chance and +20%/40%/60% crit damage) was an empty shell; now implemented
- 🐛: Dark Archer (暗黑弓手) — the vulnerability affix on Firearms: Laser Cannon (枪械-激光火炮) filled in (physical + electric 8%→15% for 3 seconds)
- 🐛: Alchemist (炼金术士) — the three-tier slow on Dueling: Blink Device (决斗-瞬移装置) finally applies (-30% for 4 seconds)
- 📈: Berserker (狂暴战士) — the proc chance on Passive: Fury (被动-狂怒) restored to the 5%~33% the tooltip promises (by level): it had actually been triggering on 100% of kills, far stronger than described, and now matches both the description and vanilla (a nerf). Rage: Dismember and Debone (狂暴-肢解剔骨) bleed durations rearranged to match the description at 6/3/2/2 seconds (total damage unchanged, the bleed just resolves faster; the tier-1 -3s and tier-2 -1s finally do something)
- 📈: Zealot Slayer (狂热杀神) — scaling coefficients aligned to the descriptions: the damage-over-time on Combat Prowess (作战能力) now scales with 0.5% health + 5% strength (base) / 1% health + 10% strength (tier 1), where the real numbers had been far above the tooltip (a nerf); the armor shred on Combat Technique (战斗技巧) scales with dexterity 2%→15% (a buff); the “scales with 10% mana” clause on Elemental Defense (元素防御) is now actually implemented
- 📈: Peerless War God (绝世武神) — the “scales with 10% mana” clause on Realm of Protection (护之意境) is now implemented, and its percentage scaling with cultivation goes 1%→2%
- 🐛: Unicorn (独角兽) and Archdruid (大德鲁伊) — the rank-5 weaken radius on Roar (咆哮) fixed 5→7.5 metres (each class had one value the edit missed; now consistent with ranks 6~9 and with the description)
- ✨: Weapon requirements on 11 skills went from “tooltip-only” to actually enforced — you could previously ignore the stated requirement entirely, and now the listed weapon is required:
- Conqueror Emperor — Passive: Last Stand Counter (被动-绝地反击) (axe / hammer / sword + shield)
- Warhammer Chieftain (蛮锤酋长) — Passive: Offense-Defense Switch (被动-攻防转换) (two-handed melee)
- Lingjiu Palace Master (灵鹫宫主) — Technique: Kasaya Demon-Subduing Art (招式-袈裟伏魔功) (claws / fist weapons)
- Necromancer — Passive: Speed Mastery (被动-速度掌握) (staff)
- Void Warlock (虚空术士) — Flesh: Lash (血肉-鞭笞) (dual wield)
- Assassin Battle Soul (刺客斗魂) — Assassination: Claw Mastery (暗杀-利爪掌握) (fist weapons) and Assassination: Blade Shield (暗杀-刀刃之盾) (shield)
- Engineering Technician (工程技师) — Blitz: Magnetic Vortex (闪击-磁力漩涡) (axe / sword / hammer / polearm)
- Sacred Shield Knight (圣盾骑士) — Passive: Ice Shield Bash (被动-冰盾重击) (one-handed melee)
- Incantation Wizard (吟咒巫师) — Wizard Fire: Flame Ray (巫师火系-火焰射线) (staff)
- Wandering Marksman (漂泊射手) — Passive: Critical Mastery (被动-暴击专精) (bow / crossbow / rifle / pistol)
- 🐛: 29 skills gained the weapon-restriction notice they had been hiding (the skill simply would not work with the wrong gear, with nothing to explain why; the description now spells it out)
Description corrections — the numbers now tell the truth, actual power unchanged (by class)
- 💬: Roughly 400 skill-description values across the whole library realigned with actual behavior; the largest groups by class follow
- 💬: Heavy Mech Pilot (重甲机师) — the added damage on all five Tech: Stun / Fire / Freeze / Lightning / Venom Bomb (科技-眩晕/火焰/冰冻/闪电/猛毒炸弹) skills re-labelled level by level (51 lines across 7 bomb skills in total; the other two are under Engineering Technician / Unicorn)
- 💬: Engineering Technician — bomb damage on Engineering Talent (工程天赋) re-labelled level by level; the shield armor bonus on Passive: Sword and Shield (被动-剑与盾) re-labelled across all 15 levels (every level had been overstated by 40 points); Blitz: Energy Surge (闪击-能量冲击) level-15 DPS 112→96
- 💬: Sacred Shield Knight — Passive: Sword and Shield re-labelled the same way (overstated by 40 points per level)
- 💬: Unicorn — damage on Passive: Sticky Bomb (被动-黏性炸弹) re-labelled level by level
- 💬: Ash Warlock (灰烬术士) — four blind chance/duration values on Storm: Electric Pulse (风暴-电能磁爆) had been written one rank low and are now correct; the absorb on Inferno: Fire Tornado (炼狱-火焰旋风) changed to 25/35 to match reality
- 💬: Temple Guardian — Frost: Source of Frost (寒冰-寒冰之源) tier 3 11→14
- 💬: Doom Warrior (毁灭战士) — Titan: Titan Stomp (泰坦-泰坦践踏) cast speed 25→15; Technique: Phantom Armor (技巧-幽灵盔甲) dual resistance 50→100
- 💬: Peerless War God — Soul Magic: Valor (魂法-骁勇) dual resistance 50→100
- 💬: Berserker — the radius on Rage: Shadow Link (狂暴-暗影链接) had been written one rank high and is now correct; the range on Rage: Wolf Lunge (狂暴-狼性突刺) now matches reality; a further 9 descriptions corrected individually from player reports
- 💬: Wolf Soul Ritualist (狼魂祭祀) — the range on Wolf God: Wolf Lunge (狼神-狼性突刺) now matches reality
- 💬: Archdruid — Nature: Wolverine’s Heart (自然-狼獾之心) damage reduction 15→25
- 💬: Necromancer — Curse: Soul Phantom (诅咒-灵魂虚影) reflect 55→50
- 💬: Barbarian Lord (野蛮领主) — Lord: Impale (领主-穿刺) attack speed 40→20; Shout: Weaken (呐喊-虚弱) 30→35 seconds
- 💬: Wandering Marksman — Shadow: Shadow Cloak (暗影-暗影斗篷) reflect 250→175; Firearms: Reflective Shell Pulse (枪械-反光壳脉冲) had a description that did not match its actual mechanic, so the whole passage was rewritten (6 places)
- 💬: Void Warlock — Flesh: Tentacle Smash (血肉-触手猛击) radius 5→5.5 metres
- 💬: Jungle Hunter — Jungle: Beast Trap (丛林-捕兽夹) range 8→10 metres
- 💬: Cross-class — 16 mistranslations of 「导弹」 (“guided missile”) changed by context to projectile / missile / arrow / shell / pellet; 24 full-width characters normalized
- 💬: A batch of descriptions turned out to be correct all along and were left alone — the 25%/75% on Legendary War God (传奇战神) Taoist: Demon Binding Curse (道士-困魔咒), the formula on Temple Guardian Fire: Phoenix Rebirth (火焰-凤凰重生), the whole Kill Recovery (击杀回复) family in the restoration line, and the four-piece enchant set coefficients
Demon Fall
- 🗑️: Monsters lose the Collapse Trap (坍塌陷阱, internally Firebomb) as a group — the “fire trap” monsters dropped held you in place with a 20-second gravity well, and the trap itself could not be targeted or destroyed, so all you could do was wait it out; it has been removed from 3 bosses (Jungle Treant (丛林树魔) / Enigmatic Armored Warrior (迷之铠甲勇士) / Ancient Fire Treant (远古火树妖)) and 516 regular monsters. The Ash Warlock player’s own Inferno: Collapse Trap (炼狱-坍塌陷阱) is unaffected
Packing
- ♻️: All components fully rebuilt with the packer; Azure Lotus Sword Immortal [Refined] ships as a standalone new package, and replacing the whole pack is recommended
2026-07-24
Translation polish + a mercenary shield fix, plus a full repack. This release mainly rounds out the “Diablo Legacy” Chinese text — unifying wording and filling in a large batch of previously missing translations, and fixes the mercenary “Indestructible Shield.” All MODs have been fully repacked; replacing the whole pack is recommended.
- 🐛: The mercenary “Indestructible Shield” now lives up to its name — its HP cap was raised from 999999 to effectively unlimited, so it can no longer be broken in high-level / high-intensity fights; the shield effect is also no longer written to saves, removing save residue (mercenary system)
- 💬: “Diablo Legacy” wording unified — every 机率 changed to 几率 (“chance”, ~260 places across block / crit / interrupt / dodge, etc.), consistent with the rest of the in-game text
- 💬: “Diablo Legacy” fills in a large batch of previously missing or untranslated affix and effect strings (~360 entries) — accuracy, melee/ranged weapon damage up/down, Vitality/Focus buffs, health/mana drain debuffs, dodge chance, life steal to owner on hit, fishing luck, swap items with pet, silence / stun resistance, and more
- ♻️: All components fully rebuilt with the packer; replacing the whole pack is recommended
The runtime content shipped with the bundle (Azure Lotus spirit stones · sockets 5→10 · beast taunt) is documented in full at MIKURO Game Enhancement · Content.
2026-07-12
Crash-fix special, plus the launcher’s “MIKURO Game Enhancement” update. This release focuses on three classes of crashes confirmed in real play; all MODs have been fully repacked — replacing the whole pack is recommended, and the launcher has been updated in step.
- 🐛: Fixed crashing while fighting monsters after socketing the “Lost Maya Runestone” (失落的玛雅符石) — the runestone’s proc skills (Hell Plague / Rising Sun Breeze / Plague Infection) were loading old visual-effect paths that had already been migrated (Diablo Legacy + class skills)
- 🐛: Fixed crashing when pressing P to open the pet screen while a mercenary is present — the mercenary backpack’s 3D preview collided with the vanilla UI’s display layer; even a single mercenary could trigger it (mercenary system)
- 🐛: Fixed a batch of broken visual-effect references on related skills in the class skill pack — old paths left over from the priest-line directory migration, affecting 11 skill files including Armor Trap / Ground Slam / Uppercut / Blazing Fist; triggering them could crash or show missing effects (class skills)
- 🐛: Fixed mercenary sidebar menu buttons not showing after entering the game (name collision with a vanilla menu displaced them; mercenary system)
- ✨: Loot filter revamp (launcher MIKURO Game Enhancement): custom MOD rarities (e.g. EPIC/RUNE) are now auto-detected and filtered on their own rows; the type blacklist is now a filterable dropdown; quest items can never be swallowed by the filter
- ✨: Haste Spirit Stone restriction (launcher MIKURO Game Enhancement): Haste Spirit Stones with cooldown reduction can now only be socketed into weapons/helmets/gloves, matching their description and preventing wasted sockets
- ♻️: Launcher save-unbind improvement: you are only asked to pick a vanilla class when actually unbinding a class MOD; regular content MODs are no longer misidentified as class MODs
- ♻️: Save crash fixes (large-inventory saves / zone-transition crashes) merged into MIKURO Game Enhancement and enabled by default
- ✨: The mod pack adds a troubleshooting guide, “If You Don’t Read This You WILL Crash” (《不看这个说明你肯定闪退》) — a four-step checklist covering game version / GPU driver / launch method / antivirus; check it first whenever you crash
2026-07-04
Technical repack release. All MODs have been repacked with a brand-new in-house packer; in-game content is completely identical to the previous release (07-03). Replacing the whole pack is recommended.
- ♻️: All components fully rebuilt with the new packer; the output was verified file-by-file to match the previous release, with no difference in game loading or runtime behavior — no character rebuild needed
- ♻️: Packing is faster and the mod pack is slightly smaller; if the old version runs fine you may keep using it — this release is purely a build-tooling upgrade
2026-07-03
Major component-conflict overhaul + full repack. Focuses on GUID collisions when multiple components are enabled together, mutual interference between the mercenary and pet UIs, and some classes missing weapons or showing naked models. All MODs in this release were completely repacked with the new packer; replacing the old pack is recommended.
- 🐛: Fixed a large batch of GUID conflicts — cross-MOD collisions and internal reuse of skills / unique gear / summoned units when multiple components are enabled (11 skills, 17 units, 5 unique items, 2 pet summons, etc. — 30+ in total)
- 🐛: Fixed a GUID conflict between the pet shop merchant and the mercenary arms dealer
- 🐛: Fixed the skill sheet / skill bar disappearing because the mercenary and pet MODs shared the same UI (mercenaries now use a dedicated backpack UI WBINVENTORYMENU; pet containers now use unique IDs)
- ♻️: Moved the mercenary health bar out of the pet column to top-center of the HUD, removing overlap with the pet panel/HUD
- 🐛: Fixed missing weapons (bows) for Jungle Hunter (丛林猎人) / Overwatch (守望先锋) / Dark Archer (暗黑弓手); corrected the Jungle Hunter’s bow grip pose and equipping method
- 🐛: Fixed naked models (missing equipment) for Overwatch / Heavy Mech Pilot (重甲机师)
- ✨: Added the map scroll “Purgatory Paradise” (炼狱天堂) — opens a portal on use, unlimited shop supply (Demon Fall (群魔堕落))
- ♻️: Updated L_BOSS-series boss data and translations (Diablo Legacy)
- ♻️: Updated SSS_BOSS-series boss data (Demon Fall)
- 🗑️: Removed leftover POE portal and candlestick layouts (Diablo Legacy)
- 🗑️: Removed the defunct XEV pet merchant (class skills)
- 🗑️: Removed SSS_POTION (Demon Fall)
- 💬: MOD description updates (shared assets, pet system)
2023-12-15
A refined release focused on the Sword Immortal; a character rebuild is required — select Azure Lotus Sword Immortal [Refined] (青莲剑仙[精修版])
- ♻️: Massive description, visual-effect, and misc updates
- ♻️: The passive [Sword Dao: Sword Emperor] (剑道-剑帝) no longer triggers on destructible objects
- ♻️: The passive [Sword Dao: Sword Emperor] duration changed to 2 seconds
- ♻️: [Sword Force: Spirit Sword Domain] (剑势-灵剑剑域) armor reduction now scales with MAX MANA
- ♻️: [Sword Force: Spirit Sword Domain] removed useless description text, restored the missing T1/2/3 bonuses
- ♻️: [Sword Force: Sword Radiance] (剑势-剑耀) DOT changed to INSTANT
- ♻️: [Sword Force: Sword Intent Slaughter] (剑势-剑意杀戮) fixed missing skill effects
- ♻️: [Sword Force: Sword Intent Slaughter] added main-hand and off-hand weapon effects
- ♻️: [Sword Force: Storm] (剑势-风暴) nerfed to physical damage
- ♻️: [Sword Dao: Sword Emperor] reduced the number of DEBUFFs
- ♻️: [Swordplay: Spirit Flying Sword] (剑术-元灵飞剑) adjusted
- ♻️: [Sword Dao: Swordsman] (剑道-剑士) adjusted
- ♻️: [Swordplay: Sword Step] (剑术-剑步) adjusted — the stun now ignores resistance; dodge nerfed
- ♻️: [Swordplay: Sword Tomb] (剑术-剑冢) removed the dual-wield requirement
- ♻️: [Sword Dao: Sword Patriarch] (剑道-剑宗) description corrected; the Focus bonus nerfed
- ♻️: [Swordplay: Boundless Edge] (剑术-无量锋) description corrected; fixed the skill effect not matching the description
- ♻️: [Sword Force: Spirit Sword Domain] description corrected; fixed the skill effect not matching the description
- ♻️: [Sword Force: Spirit Sword Domain] visual effect reworked; fixed the effect’s attachment position
- ♻️: [Song of Ten Thousand Swords] (万剑曲) can now be charged, but count and range are nerfed
- ♻️: Fixed the full-charge state
- 🐛: Fixed a wrong T3 AFFIX on Sword Flash (剑闪)
- 🐛: Fixed the Sword Qi (剑气) description not matching the actual AFFIX
- ♻️: Simplified the Yijian (奕剑) description
- 🐛: Fixed the Taigeng Sword (太庚剑) missing its visual effect on initialization
- ♻️: Corrected the Sword Saint / Sword Sovereign (剑圣/剑皇) descriptions
- ♻️: Corrected the Sword God (剑神) description
- ♻️: Simplified resources
- ♻️: [Song of Ten Thousand Swords] now gains a full-energy stun effect at level 15
- ♻️: Adjusted the Immortal Sword (仙剑) effect icon and duration
2023-12-10
Can be applied over either the 11-28 or the 12-05 version
Download link: Challenger Space
Click a file name to download
Unzip password:
.K166ed56F07f93F8
- ⚗️: Regardless of character level, everyone is now placed at the start of NG cycle 1; monster levels per cycle are 85-101-125-160-160
- ♻️: Mitigated zone-transition crashes — max cached map levels reduced from 6 to 3; refresh time changed from 10M to 5M for dungeons and from 5H to 20M for overworld maps
- ♻️: Specialization quest rewards are now pick-1-of-5
- ♻️: Reviving in place now always grants 30% move speed
- ♻️: Restored the vanished robot
- ✨: Added charm synthesis — 5 low-tier charms combine into 1 higher-tier
- ✨: Added the map expansion pack
- ♻️: Lost Atlantis Sacred Shield (遗落的亚特兰蒂斯圣盾): lowered equip requirements, raised stats
- ♻️: Normalized MERGE LAYOUT naming for the lightsaber and specialization-skill retailers
- 🗑️: Removed the weapon-growth TRIGGERABLE
- 🗑️: Removed unstable AFFIXes
2023-12-05
Just overwrite the 11-28 files
The specialization-skill changes are not fully tested — removing them first and updating later is recommended to avoid issues
Coming next: the refined Sword Immortal
Download link: Challenger Space
Click a file name to download
- ♻️: Lowered white/blue item drop rates to avoid stutter from too many items on the ground
- 🗑️: Removed the class requirement on specialization skills — all 16 skills open to everyone (level 25 still required)
- ♻️: Adjusted the Enigma (谜团) drop rate
- ♻️: Adjusted Diablo AFFIX weights
- 💬: Corrected the “fumble chance” translation
- 🐛: Fixed some DDS format issues
- ♻️: Soul Return ring (灵魂归来): stat adjustments and AFFIX simplification
- ♻️: Diablo 3 rings: stat adjustments and AFFIX simplification
- 🐛: Fixed indentation errors in some IMAGESET files
- 🚚: Relocated lightsaber AFFIXes
- 🗑️: Removed MAP Dark World-5
- 🗑️: Removed leftovers of an unknown class
2023-11-28
Download link: Challenger Space
Click a file name to download
All MODs got new file names in this update for easier identification
The MOD launcher uses the MOD ID to identify each unique MOD — delete the old versions before copying in the new ones, or the MOD launcher cannot identify them correctly
Likewise, if you use the regular-inventory version of the mercenary MOD, delete the charm-version mercenary MOD (the one without brackets in its name), or it cannot be identified correctly
- ✨: Replaced the charm button icon on the character inventory screen
- ✨: Mercenaries can now wear charms too — just put them in the mercenary’s inventory (the charm version is now the mercenary default going forward)
The regular-inventory version is kept as an extra but will no longer be updated; it can be downloaded fromChallenger Space - ⚗️: Max NG cycles adjusted to 5
- 🐛: Fixed the mercenary MOD causing the sidebar to disappear on first game entry
- ♻️: For multiplayer, capped the level at 100 and raised XP requirements by +20%
- ♻️: Adjusted the equipment stat-requirement curve — the four attributes unified, value requirements +20%
- ♻️: Simplified the names of Fallen-series monsters
- ♻️: The mercenary merchant now sells the Soothing Elixir (安抚剂); description corrections
- 💬: Diablo-exclusive affixes are now tagged (e.g.
暗黑-五光之appearing on blue items) - 💬: Corrected the Meteoric Iron necklace description
- 💬: MOD description updates
- 💬: Translation fixes (equipment stat requirements, pet/minion move speed)
- 💬: Translated the mercenary death-count reset skill
- 🗑️: Removed the Dark World entrance in the map factory to avoid conflicting with the final BOSS scene
- 🗑️: Removed invalid AFFIXes inside class BASE files
- 🗑️: Removed a redundant page from Legendary War God (传奇战神)
- 🗑️: Cleaned up duplicate content (Demon Fall)
File checksums
File name: 挑战者大陆20231128(完整).zip (Challenger Continent 20231128, full)
File size: 502 MB (526,776,591 bytes)
Modified: 2023-11-28, 15:11:35
MD5: 5d01fec2a4764c0a4508f0cd9c6c5644
SHA1: 7d7d62290b2bc6bf0648f220b52c0f6338b4f6d4
SHA256: ce03b069d8a8749b0c568344d0ac1e0d40cf2bc0197f2c7b372621628d993292
CRC32: 98321f21
2023-11-23
- ♻️: Adjusted class portraits
- ♻️: Adjusted shop-sold potions
- ♻️: Lowered the stats on the rune item Wealth (财富) (only affects new drops)
- 🐛: Fixed the charm MOD causing crashes when sorting equipment
- 🗑️: Removed the 2-set-piece and 4-unique synthesis recipes (too many items caused crashes)
- 🗑️: Cleaned up a large amount of invalid SPAWNCLASS content
- 🗑️: Removed thrown-type artifacts (recipes, models, textures, projectiles)
- ✨: Raised the max LAN player count to 8
2023-11-18
- ♻️: Lost Fragments (遗失的碎片) → always identified
- ♻️: Removed the Demon Fall BOSS from the starting-area Echo Pass (ECHOPASS)
- ♻️: Adjusted shop-sold potions
- 🐛: Fixed the necromancer’s skeleton soldiers losing their weapons
- 🐛: Fixed artifact synthesis issues
2023-11-17
After this update, multiplayer is supported
Known issues:
The multiplayer Dark World must be refreshed manually — walking in and out does not refresh it
The Phase Beast portal in ACT5 does not support multiplayer yet; temporarily removed, solution TBD
The POE maps sold by the Mafa Continent (玛法大陆) Exile do not support multiplayer yet; temporarily removed, solution TBD
- ✨: Added a (temporary) visual effect when using class specialization scrolls
- 💬: Corrected the Stone of Jordan description
- 💬: Translation fixes
- ♻️: Adjusted ACT teleport scrolls
- ♻️: Unified HEALTH/MANA POTION naming
- ♻️: Book of Infinity (无限之书, the Fallen mini-shop): removed invalid content
- ♻️: Adjusted shop-sold SPAWNCLASSes
- ♻️: Adjusted the Exile shop’s SPAWNCLASSes
- 🗑️: Removed the Mafa Continent instruction-manual socketable
- 🗑️: Removed invalid SPAWNCLASSes
- 🗑️: Removed the random-equipment coin and the Coin of Destruction; updated the related recipes and SPAWNCLASSes
- 🗑️: Removed the IMBA commemorative coin
- 🗑️: Removed DUNGEONs that do not support LAN
- 🗑️: Removed content whose HASH is identical to vanilla
- 🗑️: Removed infinite potions [may be restored later]
2023-11-13
- ♻️: [Ash Warlock (灰烬术士)] - [Thunderburst Charge (雷爆冲锋)] removed the shield/armor value scaling, reverted to vanilla TL2 stats
- ♻️: Removed invalid growth-stat AFFIXes from the Sterk War Crossbow (斯特尔克战弩) and the Warglaive of Azzinoth (埃辛诺斯战刃); stats raised as compensation
- ♻️: Removed invalid growth-stat AFFIXes from lightsabers
- 🐛: Fixed the wrong name on the map factory teleport scroll (both the Imp King (小鬼王) and the Book of Infinity now sell it)
- 🐛: Fixed the missing icon on Famine Bloodbone (饥荒血骨)
- 🐛: Fixed missing equipment icons on some summons (skeleton soldiers)
- 🗑️: Removed the Enchanter [Horse] (附魔师【马】)
- 🗑️: Removed the Jungle Hunter’s starter texture equipment
- 🗑️: Removed the Star* items (missing textures caused crashes)
- 🗑️: Removed duplicate Star Wars files
- 🗑️: Removed pure and normal amber
2023-11-08
- 💬: Corrected specialization-system quest descriptions
- 💬: [Shadow Ninja (暗影忍者)] fixed a skill-tree name mismatch
- 💬: [Shadow Ninja] - [Bloodthirsty Execution (嗜血处决)] corrected the skill description
- ♻️: [Shadow Ninja] - [Bloodthirsty Execution] removed the move-speed and energy gains; the 2% four-attribute gain raised to 3%; duration extended
- ♻️: Reworked the class-screen portraits
2023-11-05
Extra note: if you have growable artifacts in your inventory, equipment slots, or personal/shared stash, selling them is recommended (in theory they disappear automatically, but if you cannot enter the game, use the old MOD to delete them first, then switch to the new MOD)
Specialization system: the specialization selection screen is gone — just use a scroll to switch specializations, no relog needed
- 🐛: Removed unmatched items from recipes (Supreme Adaptation (至尊适配))
- ♻️: Adjusted (reduced) the starter-pack rewards
- ✨: Added class specialization scrolls (used to pick a class specialization)
- ✨: The specialization NPC now sells class specialization scrolls
- 🗑️: Removed unused specialization translation content
- 🗑️: Removed the sidebar specialization button
- 🗑️: Removed the old Diablo 3 gem AFFIXes
- ✨: Added placeholder AFFIXes
- ♻️: Removed and reworked the Eternal Heart (永恒之心) growth series
- ♻️: Removed
growable artifacts - 🗑️: Removed the specialization UI screen and unused STATs
- 🗑️: Removed the Enchanter (Horse)’s chance to grant growth enchants (AFF and STAT)
- ♻️: Adjusted charm prefixes
2023-11-04
Only the 挑战者大陆--暗黑传奇.MOD (Challenger Continent — Diablo Legacy) file needs updating
Extra note: equipment vanishing while enchanting in the room happens because some enchanters leave after one enchant — if your equipment happens to be lying inside, they take it with them
- ✨: Added a synthesis master to the Secret Realm (秘密境域, the test room)
2023-11-03
Only the 挑战者大陆--暗黑传奇.MOD (Challenger Continent — Diablo Legacy) file needs updating
- ♻️: Lucky coins and dice no longer drop
- ✨: Added a personal-stash button to the sidebar
2023-09-28
Consider picking up blue items — some of them may be decent
Known issue: because a large number of Dimension items were removed, some classes may spawn without a weapon; a later update will fix this
- ♻️: [Overwatch] active-type stance skills’ CD adjusted to 10s
- 🐛: [Wolf Soul Ritualist (狼魂祭祀)] - [Sacrifice: Resistance (祭祀-抵抗)] fixed a wrong T0 bonus
- ♻️: Adjusted the Nephalem Rift (涅法雷姆秘境) — now sold by the Imp King, no longer limited to the ACT1 town
- 💬: Corrected test-area translations
- 🗑️: Removed Dimension fragments and items (kept only the flamethrower and sniper rifle [the latter actually lives in ADD_SNIPER])
- 💬: Adjusted the names of blue-item AFFIXes
- 🗑️: Removed leftover Dimension fragment files
- ✨: Added the test room scroll (a.k.a. Secret Realm), sold by the Imp King
- 🗑️: Removed the blue health potion and the skill-reset potion from Supreme Adaptation
- 🗑️: Removed duplicate test-room files
2023-09-27
- ♻️: [Elemental Assassin (元素刺客)] - [Whirlwind Venom Dance (旋风毒舞)] reworked: 480% weapon DPS at max level, 5-second cooldown, per-hit damage increased
- 💬: [Elemental Assassin] [Four-Element Enchant (四系附魔)] description corrected
- 💬: [Elemental Assassin] [Frost Wolf Counter (寒狼反击)] description corrected (summons a frost wolf to counter enemies attacking you in melee range)
- ♻️: [Elemental Assassin] - [Thundercloud Storm (雷云风暴)] reworked: damage adjusted, cooldown reduced from 60s to 30s
- 🐛: Fixed the type of 5 legendary swords (they should be legendary one-handed swords)
Unicorn’s Angel Longsword (独角兽的天使长剑)
White Swan (白鹄, the sword once used by Tio, one of the Four Pirates)
Starter Set - Dragon-Slaying Saber (新手套装-屠龙宝刀)
Natalya’s Shadow Blade (娜塔亚的影刃) - ★Primordial Legacy (太古遗产)★
Natalya’s Piercing Blade (娜塔亚的刺刃) - ★Primordial Legacy★
This bug was known to prevent the Azure Lotus Sword Immortal from using sword skills while wielding these weapons - ♻️: Renamed the IMBA Lucky Gem — the craftable one stays the same; the other is renamed [Elemental Torment (元素折磨)] with a new icon (existing items keep their names; only new drops are affected)
- ♻️: Adjusted Supreme item drops
- 🐛: Fixed some Supreme-series affixes buffing enemies (may cause existing items to disappear)
- 🐛: Fixed some Ancient Ninefold Frost set (上古·九重寒冰套) affixes buffing enemies (may cause existing items to disappear)
2023-09-26
Just overwrite the old files with this update
- ♻️: [Elemental Assassin] - [Four-Element Enchant] reworked
- 🐛: [Temple Guardian (圣殿守卫)] - [Phoenix Rebirth (凤凰重生)] fixed a wrong cooldown
- ♻️: [Elemental Assassin] - [Passive: Swift Thunder (被动-迅雷)] buffed (dual-wield damage and attack speed both scale at 400% of skill level)
2023-09-22
Just overwrite the old files with this update
- 🐛: [Wolf Soul Ritualist] - [Passive: Power Strike (被动-强击)] fixed the skill not working with claw weapons equipped
- ♻️: [Plague Lord (瘟疫之主)] - [Desecration: Swarm (亵渎-蜂涌)] no longer summons a bone prison; the level-15 T3 skill bonus raised to 200% weapon DPS
- ♻️: [Wolf Soul Ritualist] - [Werewolf Bones (狼人白骨)] description corrected: added bone prison CD and duration text; trigger chance scales with skill level up to 16%
- 🐛: [Wolf Soul Ritualist] - [Passive: Flame Claw (被动-焰爪)] fixed the missing UNITTHEME when triggering the burn
- 🚀: Increased the duration of [Omni Walker (全能行者)] - [Charge Skill: Blade Dash (冲锋技能-剑刃冲刺)]’s on-hit move-speed bonus (2S->5S)
- ♻️: [Omni Walker] - [Charge Skill: Blade Dash] reworked — no longer a channeled skill, the dash animation now makes sense, fixed the enemy DEBUFF not applying, scales at 500% DPS at level 15
- ♻️: [Overwatch] - [Assassination: Blade Dash (刺杀-剑刃冲刺)] reworked — no longer a channeled skill, the dash animation now makes sense, fixed the enemy DEBUFF not applying, scales at 500% DPS at level 15
2023-09-21
This update requires overwriting the old files
It also requires performing the following with the OLD MOD (version 挑战者大陆20230919(完整)) first:
If you have learned 恶狼猛击 (Dire Wolf Smash) or 暗影爆发 (Shadow Burst) in your spell slots, unlearn them, or the game will not load
If you have 恶狼猛击 or 暗影爆发 skill scrolls in your equipment slots or stash, discarding/selling them is recommended (untested)
- 🐛: Fixed the skill scroll [Shadow Burst (暗影爆发)] teaching a different skill than stated
- 🐛: Fixed the StarCraft fist-weapon skill triggering multiple times and causing frame drops
- 💬: Adjusted MU recipe display
- 🐛: Fixed rune synthesis recipes missing icons and therefore not showing in the synthesis master’s list
- 💬: Fixed extra text displayed on the Warcraft ultimate weapons
- 💬: Translation polish
- ✨: [Item drops] item drop levels are now more reasonable?
- 🐛: Fixed the [Nether (冥)] Frostmourne’s icon not matching its model
- 💬: Adjusted the wording of the 50-Lost-Fragments synthesis recipe
- 🗑️: Removed skill-level bonuses from Demon Fall drops (e.g. +2 ??? skill levels) (only affects newly dropped items)
- 🐛: Fixed missing icons on Demon Fall weapons such as Dragon Slayer** (屠龙者**) — now renamed Ancient Xuanyuan Sword (Broken) (远古轩辕剑(残))
- 🐛: [Azure Lotus Sword Immortal] fixed the starting character having no weapon
- 🐛: [Wolf Soul Ritualist] - [Totem Shelter (图腾庇护)] fixed the skill description not matching the actual effect; the T1, 2, 3 bonuses now apply correctly
- 🚀: Increased the damage-reflect values of [Unicorn (独角兽)] - [Hurricane Armor (飓风装甲)] and [Wolf Soul Ritualist] - [Totem Shelter]: 250% reflect against ranged at level 15
- 🐛: Corrected the descriptions of [Unicorn] - [Hurricane Armor] and [Wolf Soul Ritualist] - [Totem Shelter]
- 💬: [Omni Walker] [Charge Skill: Charge Assault (冲锋技能冲杀)] corrected the weapon-requirement description
- 🐛: [Omni Walker] - [Charge Skill: Blade Dash] fixed the enemy DEBUFF not applying, and the character disappearing without recovering when holding the key
2023-09-19
Just overwrite the old files with this update
- ♻️: Lowered the [Witch Puppet (女巫傀儡)]’s max damage reduction to 75% (the original 115% made it damn near unkillable)
- 🐛: Fixed the skill scroll [Elemental Profit (元素获利)] actually teaching [Elemental Attunement (元素调和)]
- 💬: Translation polish (Elemental Boon renamed to Elemental Profit)
- 🐛: [Temple Guardian] - [Source of Fire/Ice/Lightning (火焰/寒冰/闪电之源)] fixed wrong skill descriptions
- 💬: [Temple Guardian] fixed a wrong skill-tree name
- 🐛: [Temple Guardian] - [Source of Ice] fixed the ice damage bonus being 0
- 🐛: [Lich Specialization (巫妖专精)] - [Frost Nova (霜之新星)] fixed the skill CD not matching the description
- 💬: [Bow God Specialization (箭神专精)] - [Tornado (龙卷)] description corrected
- 💬: [Blood Demon Specialization (血魔专精)] - [Death Strike (死亡之击)] description corrected
- 💬: [Ultimate Demon (极道天魔)] - [Summon Demon Spirit (唤灵魔灵)] description corrected
- 💬: [Temple Guardian] - [Ice Curse (寒冰诅咒)] description corrected
- 💬: [Omni Walker] - [Aura Skill: Serrated Shield (光环技能-锯齿盾牌)] description corrected
- 💬: [Ultimate Demon] - [Blood Spirit Cloak (血灵披风)] description corrected
2023-09-18
This update requires overwriting the old files
It also requires performing the following with the old MOD first:
If you have learned legacy (传承) spells in your spell slots, unlearn them, or the game will not load
Legacy skill scrolls in your equipment slots need no action — testing shows they simply disappear
If any are in your stash, discarding/selling them is recommended (untested)
- 🚀: [Strength/Dexterity/Focus/Vitality Divine Stones (神石)] changed from the original 10% boost to a random 25%-35% (existing stones are unaffected; only newly generated ones)
- 🐛: [Temple Guardian] - [Ice Curse] fixed the skill’s DOT values not matching the design
- 🐛: [Peerless War God (绝世武神)] fixed the skill page going black (missing LAYOUT suffix)
- 🐛: [BETA] adjusted item-growth MIN_SPAWN_RANGE
- 🐛: [BETA] adjusted skill AFF MIN_SPAWN_RANGE
- ♻️: [Wolf Soul Ritualist] - [Wolf God: Bravery (狼神-勇敢)] duration changed from 10 min to 1 min (suspected buggy; this makes later tuning easier)
- 🎨: Translation polish
- 🎨: Recipe display translation polish
- 🎨: Spell display translation polish
- 🗑️: Removed legacy spells (crashes / corrupted saves / stutter for unknown reasons)
- ✨: [Specialization Legacy] the old legacy spells replaced with specialization skill legacies (Blood Demon / Sword Saint / Lich / Bow God) +5
- 💡: The Bow God legacy uses the DOTA2
Drow RangerMarksmanshipskill icon - 💡: The Blood Demon legacy uses the DOTA2
BloodseekerBlood Riteskill icon - 💡: The Lich legacy uses the DOTA2
Witch DoctorParalyzing Caskskill icon - 💡: The Sword Saint legacy uses the DOTA2
JuggernautBlade Danceskill icon - 🐛: Fixed the item [Targo’s * (塔格奥的*)] chest-armor description error and missing shield icon
- 🐛: [BETA] adjusted MIN_SPAWN_RANGE for various AFFs
- ♻️: [StarCraft fist-weapon skills] now all have a 500ms internal CD that ignores cast speed
2023-09-15
Just overwrite the old files with this update
- 🎨: Translation polish
- 🎨: Changed the nonsensical drop effect on some Supreme Adaptation items to lightning
- 🎨: Added a new icon for the [Suicide Potion (自杀药水)]
- 🐛: Fixed the Eternal Holy Knight set’s missing model/texture causing an instant crash when worn
- 🐛: Fixed the pet MOD causing a wrong Z-order for the recipe screen TOOLTIP (mostly caused by idiots stacking MODs in random order)
- ✨: [Potions] added a [Skill Reset Potion] (infinite) (comes with a note about mercenaries disappearing) (if you still ask where your mercenary went, have your grade-school teacher take you in for a brain MRI)
- ✨: [Book of Infinity] the spawn-point shop now sells the [Skill Reset Potion]
- ✨: [Imp King] the shop now sells the [Skill Reset Potion]
- 🚚: Skill file cleanup and migration (PALADIN_CHARGE_TOOLTIP)
- 🚚: Specialization skill file cleanup
- 🗑️: Removed a duplicate specialization-skill scroll SPAWNCLASS
- 🗑️: Removed leftover unused content in the specialization skill UI files
- 🐛: Fixed a display error in the specialization skill [Sword Saint] [Holy Sword Descent (圣剑天降)]
- 💬: [Bow God Specialization] skill description corrections
- ✨: [Bow God Specialization] - [Tornado] added new learn and upgrade icons
- ♻️: Cleaned up the skill-tree UI for all classes; removed the skill-reset page and class introductions
- ♻️: [Miracle Set (奇迹套装)] slightly raised the Miracle Set drop rate (will be dialed back once recipes are added)
2023-09-14
Just overwrite the old files with this update
- ✨: Added a new enrage effect for ghost-type monsters (a bagua array with orbiting paper talismans)
- ♻️: Black & White Impermanence, Ox-Head & Horse-Face, the Zombie Emperor, and the Black & White Ghosts: move speed reduced, enrage skills adjusted, enrage HP trigger raised (30%->45%)
- ♻️: Lowered the SSS BOSS max damage reduction to 75% (was 100%)
- ✨: [Wolf Soul Ritualist] added a full-energy visual effect
- ✨: [Imp King] the shop now sells suicide drinks
- ✨: [World BOSS] world BOSS attacks can now display the armor-shred and bleed icons
- 🐛: [Wolf Soul Ritualist] fixed duplicated text in the energy bar’s TOOLTIP (other classes may have the same issue)
- 🎨: Translation polish
- 🐛: Attempted a fix for the recipe screen TOOLTIP rendering behind the UI for some players
- 🧑💻: chore
- 🐛: Fixed the missing Frostmourne model
2023-09-13
Just overwrite the old files with this update
- 💬: Translation polish (attribute/HP/MP percentage-gain descriptions) Less Confusing
- 💬: Skill description corrections
- 🐛: [Wolf Soul Ritualist] - [Toxic Burst (剧毒爆发)] fixed the skill mismatch and wrong DPS scaling; added a more visible particle effect
- 💬: [Wolf Soul Ritualist] - [Wolf Shadow Pact (狼影契约)] description corrected
- 💬: Corrected the [Flame Rebirth (火焰复生)] skill name
- 🐛: Fixed the Miracle Set’s set-bonus HP boost being wrong
- 🐛: Fixed the Miracle Set’s set-bonus skill showing as question marks (wrong skill name; the actual skill is [Blade Slash (斩刃)])
2023-09-12
Just overwrite the old files with this update
- 🎨: Added new icons for the Atlantis Fragment / Heart of Atlantis
- 💬: [Assassin Battle Soul (刺客斗魂)] - [PASSIVE] - [Iron Shadow (铁影)] description corrected
- 🗑️ : [Assassin Battle Soul] - [PASSIVE] - [Iron Shadow] removed an ineffective dual-wield requirement
- ♻️ : [Elemental Assassin] - [Lightning/Ice/Fire Enchant (闪电/寒冰/火焰 附魔)] fixed the skills’ strength scaling
- 💬: [Assassin Battle Soul] skill description corrections
- 🗑️ : [Assassin Battle Soul] - [PASSIVE] - [Shadow Stab (影刺)] removed an ineffective dual-wield requirement
- 💬: [Assassin Battle Soul] - [PASSIVE] - [Master Thief (神偷)] renamed to [Phantom Thief (鬼影神偷)]; description corrected
- 🗑️: Removed a duplicate skill file — [Assassin Battle Soul] - [Static Guard (电能守卫)]
- 🐛 : [Assassin Battle Soul] - skill - [Static Guard] fixed the skill damage not scaling correctly with energy
- 💬: [Assassin Battle Soul] skill translation corrections
- ♻️ : [Assassin Battle Soul] - skill - [Trap Master (陷阱大师)] raised the scaling of trap damage with character DPS
- ♻️ : [Shadow Ninja] - skill - [Shadow Talent: Sharing (暗影天赋-共享)] raised shadow DPS, from the original 0.35% to 65% of max DPS
- ♻️ : [Shadow Ninja] - skill - [Assassin: Whirlwind Shuriken (刺客-旋风飞镖)] raised the DPS scaling; removed an ineffective energy gain
- ♻️ : [Shadow Ninja] - skill - [Passive: Spirit (被动-精神)] fixed the DUMMY regen not working; values adjusted
- 💬: Fixed a difficulty-name translation conflict
- 💬: Updated the Thunder Sword Intent (雷霆剑意) skill description
- 💬: Updated the Heart Soul Mind (心魂念) skill description
2023-09-11
- 🐛: Fixed mercenaries not casting skills
- 🐛: Corrected the starter-pack chest GUID
- 🐛: Fixed the Atlantis Sacred Shield being shattered while equipped on the player
- 💬: Minor translation display tweaks
- 💬: [Supreme Adaptation] improved the wording of the legendary fashion-fragment synthesis recipe
- 🗑️: Removed the bikini fashion outfit
- 💬: Corrected the Diablo 3 set descriptions
- ♻️ : [Shadow Ninja] - skill - [Passive: Spirit] fixed the DUMMY regen not working; values adjusted
- ♻️ : [Shadow Ninja] - skill - [Assassin: Whirlwind Shuriken] raised the DPS scaling; removed an ineffective energy gain
- ♻️ : [Shadow Ninja] - skill - [Shadow Talent: Sharing] raised shadow DPS, from the original 0.35% to 65% of max DPS
2023-09-10
- 🐛: Fixed 3 socketable synthesis recipes; fixed the 50-Lost-Fragments synthesis recipe
- 🐛: Fixed Supreme Adaptation recipes not being remembered after a relog (missing GUID)
- ♻️: Starter pack tweaks
2023-09-09
Replace whichever files the update package contains
The following changes will make existing 祝福/力量/敏捷/专注/体力 神石 (Blessing/Strength/Dexterity/Focus/Vitality Divine Stones) disappear
Carefully check and delete any of these Divine Stones already in your save’s inventory — including ones socketed into equipment!!!
Sell them to a shop, relog, and they are gone
First load the old MOD and dispose of (drop/sell) these Divine Stones, then save and exit to menu –> re-enter the game –> exit again
After that you can delete the old MOD and load the save with the new MOD
Otherwise the save will fail to load and crash
- 🐛: Fixed rune name translations displaying incorrectly
- 🐛: Fixed the
Demon FallitemEternal Tear [Life] (永恒之泪[生命])not gaining its BOSS-kill growth stats - 🐛: Fixed the
Supreme AdaptationStrength/Dexterity/Focus/Vitality/Blessing Divine Stonesbeing stackable and therefore infinitely reusable
This also avoids the game crashing when merging these stones - ♻️: For the reason above, the
Blessing Divine Stoneis renamedBlessing Scroll, stackable to 999 - ♻️: The
Strength/Dexterity/Focus/Vitality Divine Stoneswere too IMBA — boost reduced from50%to10% - 🎨: Made new icons for the
Blessing Scrolland theStrength/Dexterity/Focus/Vitality Divine Stones— the old art was hideous beyond words - 🎨:
****施放技能(“casts skill”) lines are now highlighted for all skills, color HEX #fb923c - 🎨:
持续时间(“duration”) lines are now color HEX #ecfeff - 🐛: Fixed BOSS-type monsters generating two description lines under the target health bar
2023-09-08 (first public-beta release)
- 🐛: Fixed items unable to drop due to GUID conflicts (around 30 weapons in the nerf pack)
- 🗑️: Removed extra/duplicate weapon models
- 🎨: Reduced the color saturation of weapons in the nerf pack
- 🐛: Fixed
神圣之手弩(Holy Hand Crossbow) drops - 🐛: Fixed
暗黑-黑色水银及LIN Set Items(Diablo Black Mercury and LIN set items) drops - 🐛: Fixed a
SCROLL SUMMONerror - 🐛: Fixed some Maya runestones having lower stats at higher levels
- 🎨: Unified the icon order of the Maya runestones
- 🎨: Unified rune icon files
- 🐛: Fixed a wrong AFFIX on the Primordial Legacy
塔拉夏的元素共享(Tal Rasha’s Elemental Sharing) - 🐛: Fixed the name display of the Primordial Legacy
利维坦之剑(Sword of Leviathan) - 💬: Corrected skill color translations
- 💬: Removed the “stats text” from
Dimension geardescriptions (everyone can wear them by stats anyway) - 🗑️: Removed some
IMBA instruction socketables - ♻️: Removed the newbie instructions, added a starter pack (high-tier Silence-series runes and a rare fixed-level
Hope Tang Saber (希望唐刀)) - 🐛: Fixed the
甜腻药水(Saccharine Potion) failing to kill - 💬: Corrected the incorrect
甜腻药水translation - ♻️: Elemental Assassin - Venom Enchant - corrected the skill’s strength scaling
- 🗑️: Removed skill files with no references / invalid references
- 🗑️: Removed a duplicate fist-weapon skill (Diablo already has it at higher priority)
- 🗑️: Removed duplicate TAG properties in SKILL files
- 🗑️: Removed corrupted skill files
- 🗑️: Removed the corrupted skill MANA DRAIN
- 🗑️: Removed the skill file IAZU with no references / invalid references
- 💬: Removed the “early-game viability” and “handling index” text descriptions
2023-09-05
- 🐛: Legendary War God skill fixes
- 🐛: Recipe fixes
- 🐛: Translation error fixes
- 🐛: De-duplicated translation content
- 🐛: Temple Guardian skill fixes
- 🐛: Wolf Soul Ritualist skill fixes
- ♻️: Normalized some skill files and descriptions
- 🐛: Fixed a large number of recipe file issues
2023-08-28
- 🗑️: Removed ancient gear, keeping only jewelry, armor pieces, and shields
- 📈: Reduced monster attack power in the 3S Purgatory (炼狱) and Heavenly Prison (天狱) difficulties (by 90%); HP and armor increased
- ♻️: Reset the spawn-point chest GUID and model (prevents being one-shot after adding Challenger)
- ♻️: Jordan Coin renamed Stone of Jordan; fixed the MU Archangel Sword name; named the Meteoric Iron Stone of Jordan; fixed NPC textures
- ♻️: Tidied up the town’s Imp King
- 🎨: Removed smart tags
- 💬: Massive skill text/description updates
- ♻️: “Hero” uniformly renamed “mercenary”
2023-08-24
- 🚀: [Mikuro] Added a large batch of AFFIX equipment effects (high weight, for testing)
- 🐛: Fixed the pet Inventory button not working, plus other bugs
- ♻️: Restored class requirements on skill TAGs
2023-08-23
- 🐛: Randomly assigned new GUIDs to STATS files, fixing Potential growth not working
- ♻️: (Diablo)(gear): [Super Meteoric Iron gear] reduced the move-speed penalty
- ♻️: (Diablo)(mechanics): [Revive] reduced the revive-in-place move-speed bonus; removed the cast/attack-speed penalty
- 🚚: (Diablo+classes)(files): [NULL] migrated scroll files
- 🗑️: (Diablo)(files): [NULL] removed hero-system leftovers (HUMAN AS PET)
- 🐛: Fixed smart tags not working
- 🐛: Fixed the MTJEW AFFIX not working
- 🗑️: Removed the football and related content
- 🚚: Recipe file cleanup
- 🎨: Fixed recipe icons
- 🗑️: Removed the Diablo 3 gems
- 🚀: [Mikuro] Lost Atlantis Collection
- 🚀: [Mikuro] Spirit Stones
- ✏️: [Mikuro] Fixed a TYPO in the Lost Atlantis Collection
- 🚚: Migrated UI files
- ♻️: Rebuilt the smart inventory
- 🗑️: Removed the class requirement on the Heart Soul Mind gear
- 🎨: (class skills)(UI): improved sidebar button positions
- 🎨: (class skills)(UI): improved the recipe screen
- 🗑️: Removed the NG+ scale on equipment
- 🚚: Migrated non-primary-town LAYOUT files
- 🐛: Fixed an age-old bug — the large chest’s equipment tab not following the character’s equipment-tab switching
- 🎨: Simplified the ACT1 newcomer-welfare messagebox
2023-08-19
- 🎨Removed the large chest’s nonsense description
2023-08-18
- 🚀Every MOD now has a GUID different from the original version (avoids conflicts with the original MODs that would keep the MOD launcher from identifying files correctly)
- 🎨(hero system) Every hero skill plaque now has its own skill description
- 🗑️Removed fashion-system leftovers
- 🐛(Challenger plugin) Fixed the clothing display of dark humanoid monsters
2023-08-15
- 🗑️Removed the fashion system (it caused some weird bugs)
- 🐛Fixed the Shadow Ninja spawning without a weapon
- 🚚MOD file cleanup and migration
- Removed the post-rebirth equipment-level increase (removed because mixed old/new equipment and gem drops caused confusion)
- 🐛Assorted miscellaneous fixes
- 🚚Vanilla Torchlight 2 equipment class requirements moved to a separate PAK file
2023-08-10
- 🐛Fixed Invalid Hierarchy
- 🗑️Removed the light-pillar effects from Unique, Primordial, Ancient, MU, easter-egg, Meteoric Iron, and legendary items (they hurt FPS)
- 📈GRAPHS: increased monster HP in the Heavenly Prison and Purgatory difficulties
- 📝Updated the MOD-unbind menu text
- 🐛Fixed Invalid GUID
- 🗑️Removed monsters with invalid references
2023-08-05
- 📈GRAPHS: reduced the XP requirements for leveling past 100
- 🗑️Removed duplicate NPCs
- 🐛Fixed the Mafa Continent Exile NPC’s voice-line errors
- 🗑️Removed a corrupted TEXTURE_REPLACE section
- 🗑️Removed invalid DDS file references
2023-08-04
- 🎨Normalized synthesis-recipe UI LAYOUT file naming (easier future updates)
- 👹Slightly buffed Diablo’s (大菠萝) (main body/clone) HP and armor
- 🗺️Reduced Nephalem Rift monster density v1.0
- 🗑️Removed leftover hero-system (Brother-in-Arms: Warbounds) files from Diablo Legacy
- 🛡️Fixed the Hope Tang Saber’s stats (the original lightning stats were over the cap)
- 🛡️Fixed inheritance issues on some equipment (hand crossbows, ancient fist weapons, Dimension one-handed swords)
- 🛡️Fixed the Invalid GUID issue on Runeword Gloves 01 and the Lost Maya Runestone Frost Slash level 1
2023-08-02
- 🐛Fixed missing/mismatched MESH/ICON files on some equipment
- 🐛Formatted the Lost Maya Runestone skill descriptions and fixed some skills
- 🐛Fixed Targo’s Guardian (塔格奥的守护) drops; Tal Rasha’s Elemental WAND now belongs to the Tal Rasha’s Wrappings set
2023-08-01
- 🐛Fixed all known TAGs with corrupted hashcodes
- 🐛Fixed all known GUID conflicts
- 🐛Fixed all known item-name (internal, not display name) conflicts
- 🐛Fixed Lost Maya Runestone naming and some skills not taking effect
- 🐛Fixed missing visual-effect skills on the StarCraft-series equipment
2023-07-31
- 🐛Fixed missing four-attribute requirements on equipment
- 🐛Fixed duplicated and partially missing gem AFFIXes
- 🗑️Removed the football gem and some useless gems (one football kept — crafting the World Cup Trophy is unaffected)
2023-07-27
- 🔀The IMBA dedicated patch 1.2 is now merged into the class skills; the old dedicated 1.2 patch can be discarded