Overview · 简介
MIKURO Runtime MOD is the companion content MOD auto-mounted by the Mikuro launcher’s “MIKURO Game Enhancement” switch. Beyond runtime features like the loot filter and save fixes, it adds a whole Azure Lotus gem system, extended socket display, and Beast Taunt to the game. In-game item descriptions are deliberately kept short — this page is the authoritative reference for full mechanics and acquisition.
Ⅰ Sockets 5 → 10 · 镶嵌孔
Item tooltips can display up to 10 sockets. The vanilla UI only drew 5 rows, but the engine itself has no 5-socket cap; items with 5 or fewer sockets are completely unaffected.
Ⅱ Azure Lotus gems · Cooldown line (haste) · 冷却系
Only four slot types accept them (weapon / helmet / gloves / shield) and each item counts at most 2 gems (two-handed weapons 4). Stacking sockets is useless; quality beats quantity.
| Gem | CD reduction | How to get |
|---|---|---|
青莲·聚灵 (Spirit Gathering) |
1% – 5% | Transmute 9× 青莲玉髓 (Jade Marrow); random 1–5%, higher rolls are rarer |
青莲·凝华 (Condensed Essence) |
6% – 11% | Transmute 9× same-value 聚灵; random 6–11%, higher rolls are rarer |
青莲·太虚 (Great Void) |
15%, plus all damage +50% | Transmute 9× 11% 凝华 (fixed result) |
- Upgrade chain:
9× Jade Marrow → 聚灵 (random 1–5%) → 9× same tier → 凝华 (random 6–11%) → 9× 11% 凝华 → 太虚; low rolls never become junk — any 9 same-tier 聚灵 can be re-melted for another gamble - Jade Marrow drops randomly from monsters (stackable); transmute at the alchemist, where the recipe is learned automatically the first time you insert the right materials
- Multiple gems stack multiplicatively: actual cooldown = base × ∏(1 − gem% ÷ 100). Example: three 5% gems → base × 0.95 × 0.95 × 0.95 ≈ 0.857, about −14.3% total (not an additive −15%)
Transmute odds: every transmute rolls independently; no pity, no accumulation:
First melt · 9× Jade Marrow yields |
Chance |
|---|---|
聚灵 1% |
40% |
聚灵 2% |
28% |
聚灵 3% |
18% |
聚灵 4% |
10% |
聚灵 5% |
4% |
Re-melt · 9× same-tier 聚灵 yields |
Chance |
|---|---|
凝华 6% |
38.9% |
凝华 7% |
27.2% |
凝华 8% |
17.5% |
凝华 9% |
9.7% |
凝华 10% |
4.7% |
凝华 11% |
1.9% |
- The final step (9× 11% 凝华 → 太虚), like all five cap-break recipes, is a fixed result, no gamble.
- A 聚灵’s tier only matters when you socket it: whichever tier you feed the re-melt, the 凝华 spread is identical, so melt any 9 same-tier stack as soon as you have it; there is no reason to hoard high rolls.
- Expected scale: one 聚灵 ≈ 9 Jade Marrow (~210 champions/bosses), one 凝华 ≈ 81 Jade Marrow (~1,900). An 11% 凝华 is only 1.9% per roll, so nine of them for a 太虚 is a lifetime goal — every lower roll along the way stays perfectly usable.
Ⅲ Azure Lotus gems · Cap-break & specials · 上限突破
The four cap-break gems now do double duty, stat + cap: each grants +X% of the stat and raises its cap by the same +X% (the “Per gem” column below is that shared value; stat and cap rise together), so the raised cap exactly holds the stat — effective the moment you socket it, no need to first stack up to the vanilla cap.
| Gem | Effect | Per gem | Cap | Slots |
|---|---|---|---|---|
青莲·金刚 (Vajra) |
Damage reduction + reduction cap break (vanilla 75%) | +2.5% | 95% (8 gems) | any |
青莲·风影 (Wind Shadow) |
Dodge chance + dodge cap break (vanilla 75%) | +2.5% | 95% (8 gems) | any |
青莲·玄武 (Black Tortoise) |
Block chance + block cap break (vanilla 75%) | +2.5% | 85% (4 gems) | weapon / helmet / gloves / shield |
青莲·裂魂 (Soulrend) |
Critical damage + crit-damage cap break (vanilla 500%) | +25% | uncapped | any |
青莲·嗜血 (Bloodthirst) |
On crit, leech damage as life | 2.5% | — | any |
Ⅳ Beast Taunt · 御兽嘲讽
| Item | Description |
|---|---|
青莲·御兽嘲讽项圈 (Beast Taunt Collar) |
Pet collar equipment; your pet must wear it to respond to the taunt command |
魔典:御兽·嘲讽令 (Tome: Beast Taunt Command) |
Use to learn an active skill: enemies within 10m switch to attacking your pet for 4 seconds |
Collar and tome roll independently; you may get both, or neither. Bosses give 1% each (doubled on 【史诗·传说级】); both also appear in the general loot pool now, so other sources can turn them up too — full figures in §Ⅴ. Design rationale for the Azure Lotus gems: see the full design draft.
Ⅴ Drops · 材料掉落
The root materials shared by both forging lines all drop from monsters (stackable). Figures below are the real per-kill chance.
| Material | Line | Trash | Champion | BOSS | Epic·Legendary ★ | Map BOSS ★★ |
|---|---|---|---|---|---|---|
青莲玉髓 (Jade Marrow) |
Cooldown · root | 0.08% | 4.26% | 4.26% | 4.46% | 7.78% |
青莲·劫灰 (Ash) |
Cap-break · universal root | 0.04% | 2.13% | 4.18% | 6.32% | 3.89% |
| 五系符 · Talismans (one specific) | Cap-break · catalyst | 0.006% | 0.24% | 0.38% | 0.42% | 0.65% |
Beast Taunt Collar |
Beast Taunt | — | — | 1% | 2% | — |
Tome: Beast Taunt Command |
Beast Taunt | 0.009% | 0.25% | 1.25% | 2% | 5.2% |
★ 【史诗级】/【传说级】 bosses come from the Imba-mod component, built “for veterans only”, so material rates there are doubled. ★★ Map BOSS = the Dark-Legend component’s rift / mapworks bosses. The collar can also come from pet-collar pools (~2.7%).
- Farm the tough ones: trash to champion is a ~50× jump. Champions and bosses are in a different league entirely.
- Ash yields exactly 1 per hit (a BOSS hits 4.18% of the time, so it is not guaranteed).
- Talismans are a random pool: a hit rolls one of the five at random; the table already shows the chance for one specific talisman.
- No longer monster-only: these materials now sit in the generic loot pool, so barrels, chests and scenery can drop them too, and merchants stock them (see prices below).
Merchant prices
Materials can now be bought outright, but at gold-sink prices: a fallback, never a shortcut. Prices scale linearly with item level; the table below is at level 100:
| Item | Buy price |
|---|---|
青莲玉髓 (Jade Marrow) |
9,000,000 |
青莲·劫灰 (Ash) |
18,000,000 |
| Talismans (each) | 27,000,000 |
Tome: Beast Taunt Command |
18,000,000 |
Beast Taunt Collar |
9,000,000 |
The same item costs about 1/19 of that at level 1, and about 1.77× at level 180.
Each talisman maps to one cap-break stone:
金刚符 |
玄武符 |
风影符 |
裂魂符 |
嗜血符 |
|---|---|---|---|---|
| → 青莲·金刚 (Vajra) | → 青莲·玄武 (Tortoise) | → 青莲·风影 (Wind Shadow) | → 青莲·裂魂 (Soulrend) | → 青莲·嗜血 (Bloodthirst) |
Forging: 9× Ash + 1× the matching talisman at the alchemist yields that stone (the recipe is auto-learned on the first correct insert).
Balanced across both lines: one 凝华 ≈ 81 Jade Marrow ≈ 1,900 champions/bosses (~1,040 on map bosses); one cap-break stone ≈ 9 Ash + 1 specific talisman, and the talisman is the bottleneck ≈ 420 champions / 260 bosses / 240 【史诗·传说级】 — the two lines mirror each other mid-game, and their ceilings (太虚 / maxing one stat at 4–8 stones) are both lifetime goals.
Download · 获取
Distributed with the Challenger Continent bundle; auto-mounted the moment you enable “MIKURO Game Enhancement” in the Mikuro launcher. Version history: Mikuro launcher changelog.
青莲·聚灵 (Spirit Gathering)
青莲·凝华 (Condensed Essence)
青莲·太虚 (Great Void)
青莲·金刚 (Vajra)
青莲·风影 (Wind Shadow)
青莲·玄武 (Black Tortoise)
青莲·裂魂 (Soulrend)
青莲·嗜血 (Bloodthirst)
青莲·御兽嘲讽项圈 (Beast Taunt Collar)
魔典:御兽·嘲讽令 (Tome: Beast Taunt Command)
青莲·劫灰 (Ash)
金刚符
玄武符
风影符
裂魂符
嗜血符